|
View Roleplay
|
 | The Key Of Soloman AgencyThe year is 2010 and the world humanity lives in is a lie. Things really do go bump in the night, and they might just be here to eat your soul. Out of every hundred people, ninety-nine are blissfully ignorant of the ghouls, monsters, and nightmares that walk among them. The remaining one sees everything. The Key of Solomon Agency polices the supernatural world, protecting mankind from the nightmarish creatures that populate the world. Most of the monsters end up with a bullet in their skull or locked in a cage. A few are given a badge and a gun, and aimed at their own kind. |
Rate this Roleplay: You must be logged in to give ratings.
|
Description: The BackdropThe year is 2010 and the world humanity lives in is a lie. Things really do go bump in the night, and they might just be here to eat your soul. Out of every hundred people, ninety-nine are blissfully ignorant of the ghouls, monsters, and nightmares that walk among them. The remaining one sees everything. The Key of Solomon Agency polices the supernatural world, protecting mankind from the nightmarish creatures that populate the world. Most of the monsters end up with a bullet in their skull or locked in a cage. A few are given a badge and a gun, and aimed at their own kind. The SettingFounded in the early 1900's, the Key of Solomon Agency is a clandestine organization formed with the protection of humanity in mind. They started out as a small group that had realized humans were not, in fact, the superior species on the planet when they discovered the existence of the supernatural world. It turns out, many folk tales and legends of monsters had been founded through some kind of factual experience, and then pushed away as stories to entertain and frighten children. Fast forward almost 100 years and KOSA is far and large the premiere supernatural defense force in the world. Quite honestly, they are the last line of human defense against the terrible things that go "Bump!" in the night. They have advanced considerably throughout the years, and have spread themselves almost across the globe, especially recently, opening new branches in Asia and South America as well as having an office in the United States for quite some time. Most of the Agency's members consist of humans that have had their eyes forced open to the world of supernatural creatures and monsters. Most humans' minds won't allow them to comprehend the existence of monsters, insisting that whatever supernatural encounters they have are only tricks of the mind and can be explained away by modern technology. Others, however, have such blunt, prolonged experiences that nothing can deny to them the truth of what they've seen. These survivors are what the KOSA has looked for in the majority of their recruits. Other agents, though in the minority, are actually monsters, either volunteers who wish to protect humanity from their own kind, or former criminals that have been captured and granted parole as a KOSA employee. Those that were former criminals are only authorized KOSA status after an extensive evaluation through standard and supernatural tests that prove they can be allowed enough slack to operate within the confines of KOSA authority. And then there are a few agents that are human, though they have been empowered. Most believe it's some kind of otherworldly creature, a being or entity from beyond the realm or earth that has granted them their abilities. These quasihumans refer to themselves as Hunters, and most don't even know about the KOSA. Sometimes a Hunter is stumbled upon during a mission, or discovered through some of the KOSA's intelligence. A lot of pressure is applied on those agents discovering these hunters to recruit them through almost any means necessary, as they are some of the most potent weapons against the supernatural that humanity can provide. And then there are the incredibly rare agents that fall into none of these categories, that cannot be grouped together at all. Some of them simply are the way they are, without similar origins, abilities, or mindsets. Unfortunately, an overwhelming majority of the human minds involved with the supernatural even in the slightest are subjected to intense stress, and very often develop mental and emotional disorders in their effort to cope with these impossibilities.
Recent Thread Activity
The Key of Solomon Agency (REBOOT!)(Go To Thread)"If you leap awake in the mirror of a bad dream And for a fraction of a second you can't remember where you are Just open your window and follow your memory upstream To the meadow in the mountain where we counted every falling star
I believe a light that shines on you will shine on you forever And though I can't guarantee there's nothing scary hiding under your bed I'm gonna stand guard like a postcard of a Golden Retriever And never leave 'til I leave you with a sweet dream in your head
I'm gonna watch you shine Gonna watch you grow Gonna paint a sign So you'll always know As long as one and one is two There could never be a father Who loved his daughter more than I love you.."
Nervous whispers and shifting gazes rested at one another before resting back upon Belle. Anger was one of the emotions she rarely felt, and when she did, she was like a child in a crazed tantrum. Except when it boiled around in her for awhile, a defined goal was set and a plan was set in motion. Inside jade eyes, you can see everything being connected and plotted. The wheels were definitely turning. There were a lot of things within KOSA's training she has learned that will play a major part to her advantage in these plans. "Agent DuOmbre, I'm sorry we had to bring you the news." "Oh, believe me. I am not," she smiled, and while it remained the normal crisp sweet, there was a sadistic quirk to it. She raised from the chair with a stretch. "Is that all?" "Well, yes—" "Good. I must be on my way. I'm taking a personal leave, if you can understand that. Though this just may fall into KOSA's lap regardless because I know my father can't be the only one." "That's understandable, but we are aware of your reputation before your joining of the force.. the not so sweet one." "Well, I'm sorry if you thought I was entirely perfect." Belle sighed in a dramatic exasperation. "Though I'm not. I do have history and I do have experience. Things I'm just damn good at in the proper mindset. Now if we're all done here, I have my own personal mission to set out on." "You're going to go without back up? You know you're still a new KOSA member and do not have privileges to lead a mission team. Especially one that's just the tip of the iceberg for now." "If ya can think of someone who can be of use to me, I'll be glad to tag them along. After reviewing their file, o'course. Just have someone bring me a couple files by my room later on, but remember this is of my personal leave. Not having to do with KOSA, yet. I would prefer someone knowing a thing or to about the Fae, though. I would hate to go into something unprepared and getting royally fucked." Anger gave her this slight accent she was never aware she fell into, as well as her vulgar vocabulary compared to the norm, but she quickly pivoted on the heel of her sneakers. The adrenaline of the emotion was evident in all her strong motions as she left the room and slammed the door behind her. The wind blew harshly around her as Belle stood beside the vehicle which would take her to the plane and then to her first destination: Central America. It was there she would try to find a Water Fae, which shouldn't be too difficult. She dug up some of her own research the last couple of days as she packed from KOSA's extended library available to all agents. One of the agents from personnel informed her that there was one agent who they could send, and this agent arrived right on time. She stuffed her information that she copied from the library beneath the copy of the agent's profile. Fingers flipped it open and maintained it so it didn't blow away. Name: Isra Sawyer Years in the Agency: 7 Race: Human psyche Age: 23 Height: 5'4 Weight: 128lbs
"Like what you see?" Belle assumed Isra is who spoke. It was a mere glance at the profile before looking up and being caught investigating the female's profile. She had fiery wavy hair that fell with life down her back and plunging deep ocean blue hues. She was shorter than Belle by only a few inches, but she was definitely more athletically built than Belle who was petite. Though training had her toned for the field. She could always do more extensive training for preparation of the field, but there was no time for such. Isra wore a black sleeveless turtleneck with a comfortable pair of athletic training pants. From a glance it'd look like just normal skin tight pants, but these were made to be flexible in more ways than one. She was assorted with holsters that held various weaponry. Not a lot of silver which is what Belle has seen as most common. Most of Belle's weaponry was concealed but easily and timelessly able to pull out, and a lot of it was silver. "How much do you know about the Fae?" Belle inquired. "Enough to ask you this: Do you really know where you are going or what you're getting yourself into?" "As far as I'm concerned, they brought me into this. I was going on a visit to Central America to meet and greet a Water Fae from the Seelie Court. I read that they are more found during Twilight. Water Fae are peaceful, that I can be sure of, and if I meet one from the Seelie Court—" "Now just remember. Typically all from the Seelie Court are nice and kind, and typically all from the Unseelie Court are menacing, but there is always an exception to the rule. I see you are not carrying anything with iron. We need to change that. Iron is deathly to the Fae." Belle nodded this lightly, she had not gotten that far into reading any combat with a Fae. She would have to remind herself that the pretty little fairy in Peter Pan and the fairy in other books aren't all sugar, spice, and everything nice. They had her father, goddamnit, and more than likely others. "No worries! I brought more just in case. Agent Simmons said you didn't know a lot about Fairies. Oh boy, I'm glad I packed." Isra extended a trowel. Belle blinked lightly before taking it. As if reading Belle's confusion, she answered. "An Iron trowel. Just smack that badboy with it and he'll stay down." She began digging around in her bag a bit and handed Belle a bottle spray. "Iron spray," she answered again. Belle fixed this into some of the holsters she had silver weaponry in. She would place this in her own bag of equipment in the car before climbing in herself. The other female followed in suit. "Though to give you some credit, Central America and dealing with the Water Fae was a smart way to go about it. The Seelie Court usually dances about Twilight, and if it's raining, which is definitely possible, they'll be drawn out. They are slave to the sight and sound of water. Though they will know of our arrival. We do have a distinct odor, but with my abilities we should be able to find them and hopefully they won't feel too mischievous. That's just a common characteristic with Fae's themselves. They like to play. Some play mean." Posted by: Belle at 06:40:05, 11/02/11.
| Jason started to jog idly down the stairs. Eli was on his way to join them, and after hearing the report from Black concerning the possible hidden door in the dining room, he wanted every member of the hastily-assembled team on hand. He was halfway down the steps when a naked, dark-haired figure walked through the entryway Chambers had forced open, glancing curiously up at the Hunter as if he was the on that didn’t belong.
“Who the fuck are you?” Jason asked as he leveled his weapon at the character. His second sight already told him something was inhuman about the man, and it didn’t take long before his supernaturally-attuned eyesight picked out the excess body hair, unnaturally sharp fingernails, rapid breathing, and slightly enlarged canines that pointed him to the conclusion of Shapechanger. With this realization, Jason slung his shotgun so as to look less threatening, but left his right hand hovering over the silver-loaded .500 Magnum revolver at his thigh.
“I am Kain, of the Get of Fenris,” a werewolf tribe Jason recognized, “We have been pulling surveillance on this house for about six days. Why are you here? This is no place for humans.”
Jason stood at the base of the stairs now, wary of this newcomer to the scene. This newcomer had witnessed their assault and had no shown up with questions. Jason would have answered him, but he was still baffled by the shape shifter’s appearance.
“Where are your clothes…?”
The man over-looked the statement and repeated his question, “Why are you here?”
Jason rolled his eyes. It didn’t appear this one presented any threat, save for being irritated by their presence. The Get of Fenris were watching this house for a reason, obviously, and the assault had ruined their chances of finding anything out from the occupants while they were unaware of spying eyes.
“We’re from the KOSA,” Jason explained, unsure if the acronym would mean anything to the man-beast. Not very many supernaturals were familiar with the organization, and most of those that were had encountered an unpleasant experience at their hands. “A wraith attacked my partner. I followed it here. Sorry if we ruined your reconnaissance, but you’re welcome to inspect the place when we’re done, provided you don’t take anything from the site. Now if you’ll excuse me, we’re not quite finished yet.”
As he turned to make his way toward the dining room, Eli showed up, parking his car in front of the building and walking through the doorway. Jason left him to make his own deductions of the naked homid-form werewolf standing in the hallway as he strode towards the dining room to join Arthur and Avoreth.
“Douse the flames, please,” Jason requested as he joined the two other members of his team, “the fire won’t do us any good up here with the remaining occupants down below.”
The demon nodded and closed her eyes for a brief moment while taking a deep breath, concentrating. Gradually, the flames licking up the walls outside and inside the house began to shrink until they were nothing but smoldering embers. Satisfied for now, she let her breath out and smiled, glancing at the wall with a pair of submachine pistols in her hands.
With the fire taken care of, Jason began to examine the off-colored panel in the wall. Feeling around the wall he could find no obvious hand holds to grip it by, and so began glancing around the room for some kind of hidden mechanism that would open it.
“Any ideas…?” Avoreth asked.
“No…” Jason replied, “We might have to force it open.”
“I can do that,” Arthur grinned, displaying the 40mm grenade launcher attached to his carbine.
“I’m not so sure…” Jason replied as he felt along the panel again, “It might be armored. Either way, we’ve caused a bit of a ruckus up here. There’s a chance we’ve woken up whoever was downstairs, and I’d rather not walk into an ambush.”
Jason continued to look around the room, hoping to spot something. His eyes halted on the hardwood floor. There was a board with a slightly different border than those around it. Upon closer inspection, he was began to think that providing selective pressure to the board itself would probably trigger the door to open.
“This might be it,” he announced, glancing at his team. “Arthur, I need you to see if you can’t quickly recon the chamber on the other side of this door. I need to know what’s waiting for us inside. Once we know what we’re dealing with, we’ll set-up a plan of attack and move fast.”
“Chen,” he looked over at Eli, “You’re the only other Hunter on this team. If there are hostiles on the other side of this door, my plan will rely heavily on your ability to assist me once we open it up.”
If they were waiting for them, and there was a good chance they were, Jason knew this would be incredibly taxing. The longer the rest of this engagement was drawn out, the worse their chances were of success. Posted by: Andrew Blade at 21:01:36, 07/18/11.
| The gunshots rang throughout the house. Kain had entered the building, deciding it would be best to tread about in human form while he followed the noise. He didn’t exactly know what he would do once he reached the source but felt compelled to see what was going on. There were bullet holes in the farm house walls and the torn up furniture. The stench of blood was all around combined with burning flesh. He moved about as stealthy as he could till he reached a set of stairs. From up top he heard footsteps coming down. He took a couple steps back towards the wall and prepared to turn into crinos form and fight the moment the stranger appeared. He froze at the sight of what he saw, it was the human, smelling of gunpowder and sweat, a shotgun in hand.
“Who the fuck are you?” the human said as he pointed his shotgun at Kain’s head.
“ I am Kain of the Get of Fenris, We have been pulling surveillance on this house for about 6 days. Why are you here? This is no place for humans.”
No sooner the human was in front of him, looking at him dead in the eyes.
“Where are your clothes?” he spoke.
Kain ignored him and stated again “Why are you here?”
Posted by: Memnoch at 10:29:04, 07/18/11.
| As he was approaching the group, he realized that he had parked way too far out to reach Jason in a fairly timely manner. Debating whether or not he should go back to Schuyler’s car and pull it more towards the group, Orion grabbed out a pair of binoculars from his pocket. They were collapsible, which worked out spectacular for carrying them around at any given time. Sliding them up to his face, he peered through them, noting that others had arrived. It became quickly apparent that no, he wasn’t going to reach them in time, and if he leapt into the car and zoomed forward, he might draw attention to the group. So, for now, he would just keep watch, and if they became surrounded, he’d call in backup and assist any way possible.
I hope Schuyler doesn’t get too upset that I hijacked her car. She’s pretty protective of it.
Returning to the vehicle, he climbed back inside, getting a little more comfortable while continuing to scope out the farmhouse in addition to the surroundings. So far, things on the outside were quiet, which is what he had hoped for. He wasn’t sure how many other agents knew what was going down, and if anyone else was on their way, but something told him, there wasn’t going to be any backup aside from him. Something caught his eye in the distance, and the lanky male slid out of the car, quietly closing the door. He slipped into what he considered his stealth mode, and made his way towards the shiny thing in the distance. However, as he reached the object, he realized it was nothing more than a discarded mirror.
“This is… interesting. Not something one would see out in the middle of nowhere.”
Shrugging, he stood back up, and stretched out his body. Popping his back, he yawned widely, and started to turn back to resume his stakeout. As he was turning, he spotted someone out of the corner of his eye. As he was reaching for his gun, the unknown male tackled him. The force sent the two to forward, and Orion didn’t even have a chance to scream because a hand was placed across his mouth. Growling beneath his breath, Callahan fought against the individual, quickly noting that the stranger was also restraining his gun hand. Why, oh why wasn’t he ambidextrous? Once they stopped, Orion found himself in a nearby ditch unable to breathe thanks to the force he had been forced down with.
Think Orion! You have to get yourself out of this! No one knows you’re here!
Unfortunately before he even had a chance to think of a plan, he was assaulted against the temple of his head. The force was hard enough to knock him out, and his last thought was about Schuyler and how he should have brought her with him. He slowly started to open his eyes, determined to fight back against his assailant. He could barely feel his watch on his wrist, and knew that if he could reach it, he’d be able to contact KOSA and bring help to his location thanks to the GPS inside the computer section of the watch. Before he was able to do anything however, he was hit on the head again, and fell unconscious once more.
Posted by: Faithykinz at 23:44:05, 07/17/11.
| The Tzimisce clan were very picky about those that waited on them and dirtied their hands for them. In the mid 1500’s they hand-selected several stocks of human lineage that they thought displayed the proper attributes instrumental in the Tzimisce’s unique dealings. These families were well-taken care of by their Kindred benefactors, all quietly behind the scenes, allowing their success to stay below the radar of society, while ensuring they would always be in a position of usefulness. Blood-bonds were very common among these servants, to instill a sense of loyalty to their masters. Even today, these families were ever connected to the clan.
Daniel Brubaker had been a blood-bonded ghoul of Sacha’s for over a decade, serving it- as Vykos had long ago no longer affiliated itself as male or female- faithfully in exchange for the inhuman abilities he was granted and the privileged lifestyle he was able to lead. He had been appointed caretaker of an estate in Cudham, a rural town outside of London that Vykos had employed as a kind of safe house, to be used mostly by the Sabbat in the region when they were doing its bidding. As it was now, the house was host to several vampires under its employ, and Brubaker had been instructed to grant them whatever they needed in their work.
He and several other ghouls watched over their sleeping charges during the daytime, while they were vulnerable. Their work lately had involved the KOSA, which had only recently come on their radar, as it was their agents that had thwarted the work of Daniel’s master almost six months ago. So far, they had gone undisturbed, but that had suddenly changed on an idle Friday evening, when the house‘s wide-viewing security cameras picked up several vehicles approaching the farmhouse.
Despite an utter loathing for modern technology, its usefulness outweighed the extent to which Sacha Vykos would have to stretch itself. A simple set of prepaid cellular phones was much simpler way of instant communication than it had been forced to rely upon in the past to maintain contact with its servants. As soon as the second car had pulled up, following a man on a motorcycle, Daniel pressed the speed dial button that would connect him to his master.
“Yes?” Vykos silky voice inquired as the caller ID alerted it to who was calling.
“We have a situation, my lord.” Daniel explained even as the lanky 34-year old was walking down the stairs from the security room he had manned with another servant. He had already armed himself an H&K MP7 submachine gun and a flak jacket from the arms locker in the same room.
“Do tell…”
“Several men have parked on the side of the road outside the house. One of them, I believe, is Jason Chambers. I don’t know how they found us, but I have a bad feeling about their presence here.”
“Get out of the house through the basement tunnel,” Vykos instructed, “While you’re down there, release our guard dogs. With any luck, whatever damage these men do will be counter-balanced by their destruction. The house and its occupants are, regrettably, expendable. You have served me loyally, however, and I feel you would continue to be of more use to me alive than making a final stand there. Chambers is dangerous, and we will have to find another base for any further operations.”
“Yes, my lord.”
With that, Daniel ended the call and turned to one of the other house’s guards.
“Kill them,” were his only instructions before opening the secret armored panel in the dining room that led down a flight of stairs to the cement basement beneath the house. Down below, several Sabbat kindred slept, as did a pair of unique fail-safes Vykos kept for such emergencies. Daniel reached into his pocket and opened one of several cages with a set of keys. Inside, two men slept on the floor, their bodies naked and thin. They were kept at an unhealthy level of starvation, insuring their hunger and natural lust for blood would make them as aggressive a killer as they were meant to be.
“We have been discovered,” the golden-haired servant explained, “You may have some playmates coming down these stairs. Do with them as you please.”
The gaunt men picked themselves up slowly from the ground, a demented grin carving a gash in each face that spoke of horrendous sadism in and of itself. They gazed hungrily at the man before them, six feet and one hundred and ninety pounds of flesh ripe for the chewing. Fortunately for Daniel, Vykos’ Domination upon them prevented them from attacking anyone under the house’s refuge. Immediately, they released their hideous forms, transforming into nine-foot tall slavering monsters covered in black fur, with giant wolf-like heads sitting atop their muscular bodies. Claws extended from their fingers and jagged fangs grew from their maws. Very few creatures in the supernatural world were capable of violence like a Black Spiral Dancer.
As he traversed the basement, Daniel set about awakening the seven Kindred asleep below the building. With each one he passed along the same message.
“We’ve been discovered. The sun is still up for another hour. I have released the Dancers. Agents of KOSA are about to breach the upstairs. If they reach here, make sure they suffer.”
Each vampire smiled wickedly to themselves as they prepared to greet their guests. With all the preparations made, Daniel left through the underground tunnel. Its exit was made to look like the rest of the ground around it, covered in dirt in the middle of the field. He lifted it open silently, aware that enemies lurked outside the safe house’s walls.
His discretion was fitting, as he saw a slight man with bright red hair standing with his back towards him in the field as he came up. It would do no good for him to open fire, unfortunately, not with other enemies so close. He would only go unseen for a moment, however, as the KOSA agent somehow sensed him and began to whirl around, reaching for his weapon.
While the abilities granted to a ghoul were not on par with those of their masters, they were still considerably faster and stronger than a human’s. With unnatural speed and strength, Daniel shot from the entrance like an arrow, tackling the red-haired agent before he could turn to face him. Behind him, the sudden noise startled a pair of deer in the field, who bolted towards the road.
With one hand over the man’s mouth and the other restraining his gun-hand, Brubaker lifted the human off the ground, carrying him with the force of his tackle. Continuing to use the enhanced speed and strength Vykos had blessed him with, he hauled the smaller agent to the ditch near the road and slammed him down there, forcing the breath from his body. With his opponent unable to scream, Daniel released the hold over his mouth. Using his knee to pin down one arm and continuing to hold the other, he rained down several sharp blows to the man’s temple.
The ferocity and suddenness with which the ghoul had assaulted the agent was overwhelming, and Brubaker reached for the knife at his side to dispatch the man and finish the job. An epiphany stayed his hand at the last minute, and he smiled at how pleased his master would be if he delivered to it an agent of KOSA still breathing.
Working quickly, while the smaller man was still unconscious, Daniel stripped the redhead of his weapons and cell phone, as well as the contents of his pockets before carrying him towards the vehicle he’d arrived in. There, he opened the door and popped the trunk, depositing his cargo inside. A set of jumper cables present themselves as a fine set of restraints, and, coupled with the sling to his weapon, he hog-tied the unconscious agent there.
One more sharp blow to the temple as the man’s eyes began to flutter to consciousness prevented him from waking up before the job was finished. Satisfied with his handiwork, Daniel quietly closed the trunk and walked towards the driver’s door. Shifting the vehicle into neutral, it was simple for him to push it the length of the road to an intersection two hundred and fifty yards from the house. Once there, he started the engine and drove off, heading for his master’s mansion with a wicked smile on his face as he imagined Vykos’ reaction to his gift. Posted by: Andrew Blade at 19:46:40, 07/14/11.
|
The Key Of Solomon Agency Notes & References(Go To Thread)Alright, being as how I'm taking this over, I'm just going to set down a few changes for anyone who wants to join.
Character Profiles! You may follow the above guidelines, for the most part. I need the basics: Name: Species: Gender: Age:
Appearance: Then i'll need, of course, an appearance description. Pictures are nice to have too, as long as they match.
Personality: as well
Equipment List: This is mainly for special equipment that you can't justify your character just having access to on a regular basis or that isn't explained in Role-play.
Abilities: I need a general idea of what your character is capable of, whether they know it or not.
History: How did your character come to know of/interact with/join KOSA? Or perhaps your character is oblivious to the agency. I just need to know the character's origins.
Anything else: Is purely up to you. I encourage it, but the above is all that is necessary.
As for character limits, that's another story. I'm functioning right now mostly on the old World of Darkness universe, but I'm quite flexible, and so by no means would your character be forced to fall under WoD parameters. I encourage creativity. I just don't want any overly powerful characters either. Checks and balances people. Pick whatever you want to be and why. Whatever powers you want, within reason. Runes are not the end-all, be-all of magic or supernatural powers anymore. Runes are there, but a lot of creatures have magical or supernatural abilities without the use of Runes.
I hope that helps.
Posted by: Andrew Blade at 02:31:10, 06/18/10.
| The Backdrop The year is 2010 and the world humanity lives in is a lie. Things really do go bump in the night, and they might just be here to eat your soul. Out of every hundred people, ninety-nine are blissfully ignorant of the ghouls, monsters, and nightmares that walk among them. The remaining one sees everything. The Key of Solomon Agency polices the supernatural world, protecting mankind from the nightmarish creatures that populate the world. Most of the monsters end up with a bullet in their skull or locked in a cage. A few are given a badge and a gun, and aimed at their own kind.The Setting The Key of Solomon Agency, or KOSA, is responsible for enforcing the laws of the supernatural world. They track down and apprehend/execute those guilty of crimes against inhumanity, whether the offender is mortal or monster. The only people who really know the full story of the Agency are the Directors. The agents themselves don't know who KOSA answers to, if anyone, and there are several theories. The agents are primarily humans. 99% of humanity cannot see the supernatural side of the world. Their eyes simply don't see the right wavelengths of light. The remaining 1% tends to be mentally unbalanced, growing up seeing things no one else can. The more stable ones are hired by KOSA. Roughly a third of the agents are non-human. Some work for KOSA as part of their parole, some for the pay, and others because it beats the alternatives. A very small portion of the agents are quasihuman. Some have non-human ancestry, but most of the quasihumans are Acolytes, survivors of demonic possession. Magic exists, but not in the way people expect. It is harnessed entirely through runes, and there are no known creatures capable of using magic without them. Runes can be powerful in their own right, but can do strange things when an additional sources of power is added, which can be anything from specific locations to the most common, blood. KOSA gear is almost entirely enhanced by runes. Rune jars to catch spirits, ghosts, etc, which are then turned in to the Agency. Guns and bullets inscribed with runes can knock holes in monsters capable of shrugging off anti-tank weapons. Run Rune Magic By Me Again Doc! Rune Magic is a systematic way of creating magic via the usage of hieroglyphics, japanese kanji or the norse alphabet amongst a number of other systems. The common person would not know of rune magic, nor how it works, consider it like chemistry - or cooking -, you need the right ingredients, the blood of demons, the essence of a ghost, grounded unicorn horn, so forth. These ingredients when treated properly can be used to create inks (or other substances). Once these 'inks' are made and used to write a specific almost algebraic formula of magic onto vellum (animal skin) to create 'scrolls'. Scrolls by all purposes are ways of containing prepared magic to be used at a later point, however scrolls need to be stored properly lest natural energy in the atmosphere/air can degrade the magic. Rune Magic can also be used to enhance a plethora of other objects, bullets are a common one for KOSA, however body armour, specific weapons and holding cells - amidst other objects - will be enchanted with such methods to further the purposes of KOSA. Player Species:-Humans. Some humans are born with the ability to see supernatural things (around 1-2%). Most are at least a little mentally unbalanced, and most of the ones not too badly damaged are hired by KOSA as agents. This has led to the misconception that KOSA only hires psychos. It's just that most of the people with the required skills happen to be malcontents, social misanthropes, and, indeed, psychos. -Acolytes: Normal humans who have survived demonic possession. Demons alter their hosts' bodies to suit their needs. Nearly every acolyte has ocular runes, a ring of barely visible runes around the iris that allows them to see the supernatural world. Other powers are usually subtle. If a demon needs a host able to rip down buildings and make people's heads explode, he isn't going to be gentle enough on the host for him/her to survive the possession. -Hellhound: The offspring of a possessed human or, less often, some other quasihuman, such as a wendigo. Hellhounds are rare, mostly because they must be conceived while one of their parents is possessed, a state with rarely lasts long. Most quasihumans are not interested in getting some action, making the demon-spawned hellhounds more common. Hellhounds tend to take after whichever quasihuman sired them. Those born of possessed humans tend to have a subtly sinister look to them, while wendigo-spawn usually look savage. Hellhounds can always see the supernatural world, being part of it, and are abnormally strong and tough, though not inhumanly so. A hellhound might be able to break a man's arm easily, but bending steel bars would still be beyond him. -Goblins: There are a variety of goblins, the most common being hobgoblins. Typically clever and sarcastic, goblins rarely cause trouble for KOSA because they either stay out of human affairs or get jobs at the Agency. Most are around 3-4 feet tall, not physically strong, but they have a knack for creative use of any equipment they can get their hands on. They tend to hoard anything that might be useful, and many of the goblin agents can be relied on to have exactly what is needed for any given situation. -Dryads: Nature spirits, dryads look like humans with some sort of plant growing from them. Able to talk to plants, they can gather information that no one else has access to, and make excellent surveillance specialists. Typically calm and annoyingly cheerful, they are bound to their trees (which they often give names to) and cannot be more than 20 feet away from them. Their trees grow very slowly, and many dryads carry theirs around in flower pots until they get too big. -Liches: A lich is a creature, usually human, who has cheated death through the clever use of runes, old-world alchemy, and biological chemistry. They invariably look dead, usually gray-skinned and gaunt, though they will not actually decay. In order to become a lich, an individual has to be familiar enough with modern science and the creation of runes to accomplish the task, which in turn means that liches are, without exception, intelligent and resourceful. -Wendigos: Cannibals who have eaten enough bodies to have achieved a supernatural status. The only way to kill them is to kill them once for every body they have eaten. They have become increasingly rare over the last century, and are almost extinct. They are strong enough to literally tear a man limb from limb, and are fast enough to catch almost anything on foot. However, the same power that makes them stronger, faster, and so very hard to kill makes them extremely paranoid about technology, and they have serious issues with using anything that has moving parts. Most don't care if other people use them, but believe that something bad will happen if they do so themselves, so they are typically stuck riding shotgun and using low-tech weapons. -Golems: Golems vary in their appearance, but are creatures constructed rather than born, animated by runes. They usually take the form of animated statues, but the influence of modern art has given their creators new options. Typically, a golem is obscenely strong, depending on what it is made of, and is gifted with superb reflexes. Because it reacts as quickly as its runes can, it can think and act more rapidly than anything made of flesh. This does not equate into speed, however, and those made from stone or metal tend to be rather ponderous. Most cannot speak, and they tend to develop various neurosises, most commonly OCD or unusual phobias. Other species are available, but must be cleared by me first. PM any unusual ideas to me and I will provide feedback.Standard gear: -Badge. Good for scaring the crap out of the lesser supernatural misfits. -Rune-inscribes handgun plus ammunition. Ammo is free, but lost or damaged handguns will be deducted from an agent's per diem. -Rune jars, for capturing ghosts and spirits. These must be turned in after capture, and empty jars will be issued as replacements. -Rock salt. Ghosts hate it, and lesser undead can be repelled by it. Most agents stick with bullets, but the salt is handy as a backup. -Poppet. The small primitive doll is supposedly useful for dealing with poltergeists, but none of the agents have figured out how its supposed to work. Some of the goblins make puppets out of them. -Religious text of agent's preferance. Most of the agents are agnostic, so these usually get left in the armory, but they're useful when trying to handle demons. -Scroll cases, on the off chance that an agent might be capable of using rune magic, preprepared rune scrolls need to be stored in a special made case so that the runes do not degrade in the open air, potentially weakening the prepared spells. Character Sheet Name: Be reasonable. A dryad named Sue is okay, but a human named Talak'zor'norath is just silly. KOSA Position: Be it a field commander, researcher, intelligence officer or a field grunt (+others, be inventive!) Gender: For some races, 'None' is an option. Age: Note that most quasihumans live about as long as normal humans. Species: Again, run new ones past me first. Appearance: History: A closing statement of how a character joined KOSA would be appreciated. Military organisations, when doing psychological screening of applicants will also forward the information to KOSA to grade potential recruits, remember, KOSA usually approaches you, you don't approach KOSA - this applies to humans and quasihuman races unaware of their supernatural origin. Ones that are aware, Wendigo's, goblins, hellhounds and so forth are more than likely to know of KOSA and may apply. Personality: Specialty: (Optional) What you bring to the team. Most agents specialize in shooting things until they stop moving, but some have other strengths. Gear List: Review the above mentioned list, add any additional items that may be pertinent to your character. Extra: Anything you wanted to include that didn't fall into any other category. Posted by: Alvaron at 14:32:10, 01/29/10.
|
The Key Of Solomon Agency [HAS RESTARTED!](Go To Thread)It's all Andy's fault.
>[ Posted by: Faithykinz at 13:06:04, 01/20/12.
| ya know.......im pretty sure i've seen mountain dew lose fizzle slower than this excitement did lol Posted by: BillyBlade at 21:02:46, 01/19/12.
| not gonna lie, kinda stoked about this gettin started again, its something i can do from my desk at work, in very small incriments to i dont get cought however Posted by: BillyBlade at 15:12:37, 11/30/11.
| Bout damn time. >[ Posted by: Faithykinz at 16:30:10, 11/29/11.
| Good. I just need to pick it up. Posted by: Andrew Blade at 13:01:30, 11/29/11.
|
| |
|
|